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Extended Reality for Value Creation in Businesses
Last Updated: 2026-06-05 00:08:46
Abstract
This course module explores how Extended Reality (XR) can create value in business and management in an interdisciplinary, cross-university setting (ETH + TUM). Students will learn core concepts of XR, analyse real industry use cases, and develop a XR prototype application in interdisciplinary teams as their group project. The interdisciplinary teams consist of management and technical students.
Objective
Upon successful completion of this course, students will be able to: - Explain core XR concepts and assess when XR is suitable in business contexts - Analyze value creation and perception along customer journeys and within organizations - Identify and structure XR business use cases and define clear value propositions - Collaborate effectively in interdisciplinary, cross-campus teams and communicate results to industry audiences - Apply creativity and design thinking methods to generate, refine, and evaluate XR solution ideas - Use basic XR development (e.g., via Unity) workflows to build and to iterate a simple XR prototype (MVP) - Present and justify a XR-based value creation solution, including assumptions, benefits, limitations, and feasibility
Content
This course module targets Master’s students from ETH and TUM with management or technical backgrounds to enable interdisciplinary teamwork. Students must participate in a screening process in August to join this module. Apply for the screening here: https://evaluation-app1.let.ethz.ch/TakeSurvey.aspx?SurveyID=l4307984 The module uses a hybrid setup. Most sessions take place live in XR in a shared virtual classroom (lecture room and breakout spaces) or live via a shared Zoom-Invite. XR headsets must be picked up at ETH before the course starts. Every student will get an own XR goggle for the purpose of this class. The module begins with a clear introduction to XR fundamentals and a structured view of where and how XR creates value in business and management, including typical business models, adoption barriers, and success factors. Students then learn how to translate real business challenges into XR use cases, strong value propositions, and stakeholder-oriented solutions. Industry partners contribute by presenting practical use cases that serve as inputs for teamwork and class discussions. Content then moves to use-case selection, experience and environment design, UX/usability, and basic Unity-based XR prototyping. In interdisciplinary teams, students build hands-on skills by designing and prototyping a XR solution with support from instructors and technical staff. The module culminates in a three-day on-site hackathon (location will be in Germany, upon accessibility and availability. Travel and accommodation costs for students are covered by funding) where teams implement and iterate a XR application (prototype/MVP) for a concrete value-creation challenge. Attendance in the on-site hackathon is mandatory for all course participants! Teams deliver a XR application + report, and a final XR pitch.
General Information
- Language
- English
- Levels
- MSC , NDS
- Frequency
- Yearly recurring
Examination
- Type
- graded semester performance
Registration & Places
- Max Places
- 12
Course Components
| Type | Title | Time & Place | Hours |
|---|---|---|---|
| seminar |
Extended Reality for Value Creation in Businesses
Dates to be announced
|
No time listed | 60 h semesterly |
Offered In
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Management, Technology and Economics Master (Welcome and Introduction to MSc ETH MTEC 14 September 2026, 14.00 - 16.15, Room HG E 1.1)
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MAS in Management, Technology, and Economics (MAS MTEC Onboarding Workshop for 1st Semester Students: Friday, 11.09.2026, 09.00 -17.30, LEE E 101)